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J.P. Jones and Aviezri S. Fraenkel,
Complexities of winning strategies in diophantine games.,
Jour. of Complexity vol. 11 (1995), 435-455. MR 97c:68066.
A classical theorem of von Neumann 1928 and Zermelo 1912 (see also von
Neumann and Morgenstern 1953) states that every finite length, two-person,
win-lose game with perfect information is determined. That is, there exists
a winning strategy for one player or the other. The length of a game is the
number of moves. Finite length means a finite number of moves. Win-lose
means no draws are possible. Perfect information means no randomness is
involved, also that each player informs the other of his choices.
Even though such a game is determined, there may be no computable
winning strategy for either player (see paper 16). The present [1995]
paper considers the computational complexity of computing winning strategies
in diophantine games. A diophantine game is a game in which two players, I
and II, take turns choosing natural numbers
x1,x2,x3,...,xn. The win
condition is a polynomial equation in
x1,x2,x3,...,xn. Player I
chooses the odd subscripted variables and player II chooses the even
subscripted variables.
A diophantine game of length n = 4 is constructed with the
property that neither player I nor II has a polynomial time computable
winning strategy:
Here player II can win but player II has no polynomial time computable
winning strategy for selecting x2. Hence neither player
has a polynomial time computable winning strategy.
Another theorem in the paper is the construction of a diophantine game
G6 of length 6 with the property that one of the players
has a polynomial time computable winning strategy in G6
iff P = NP. Also constructed is a game N6 of
length 6 such that player II has a polynomial time computable winning
strategy in N6 iff co-NP = NP.
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